This manual endeavors to provide you with all the essential information needed for you to get the most out of Archimatix. Whether you want to learn how to instantiate and modify parametric objects included in the Archimatix Library or you are ready to take the plunge and start crafting your own genus of smart model, then you find this manual helpful in understanding how to become a generative mesh master!
Archimatix is a node-based modeler. With a robust set of nodes in the first release, amazing forms can be generated relatively quickly. A key concept in modeling with Archimatix is that 2D Shapes are the driving force in making exquisite 3D forms. Shapes can be merged, providing a realtime boolean composition that is fast and less error prone than true 3D boolean. While 3D booleans may be essential for organic forms, architectural forms tend to more often than not a production of 2D booleans. Shapes may also be repeated to form complex cutting patterns for 2D merging operations.
Shapes are fed into Meshers, which expand the 2D data, generating vertices, UVs, normals, etc – all the data a 3D Unity Mesh requires.
the 3D output from Meshers can be fed into Repeaters which, when combined with Perlin Jitter
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