In this tutorial, we highlight the ImageShaper node and its uncanny ability to trace the alpha channel of an image to create a 2D Shape (a. k. a. Vectorization).
![](https://www.archimatix.com/wp-content/uploads/2021/05/Image2Mesh-1024x585.png)
The output of a TextureTool can be fed into an ImageShaper. The moment the connection is made, the ImageShaper generates a 2D Shape.
![](https://www.archimatix.com/wp-content/uploads/2021/05/Screen-Shot-2021-05-07-at-5.49.29-PM-1024x585.png)
Feeding the output from the ImageShaper into an Extrude creates the Mesh. Click on the Material button in the Extrude’s inputs and on the MaterialTool that pops up, select a material using the same texture as the TextureTool.
Feed the output of the Extrude node into a UVProjector and voila – you have essentially extruded an image, turning it into an object.
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